
BLT: Fortress Waiting Room defense strat
Kaid in Star behind Dining walls, Wamai seals hatches, Castle panels the west
1 · Pick your operator
Tap yours · ⊘ if bannedPrep, mines, Oven camera, Cafe wall
East of Med, Mint-Med wall, holes
Mint, Kitchen wall, two hatches
Star south, panel four doors, alarms
Star, Dining and Star walls, claws
2 · Your round
Tap your operator above. Your steps show up here.
Site: Waiting Room / Cafeteria on 1F
3 · Team walls
0/10- top of Kitchen-Mint wallSmoke

- Mint-Med head and prone holesSmoke

- Kitchen-Prep head holesKaid

- head holes toward ShrineCastle

Operators in this plan
Based on 1 creator guide · Frozen (iFrozen)
What we changed: Pro version: 'KITCHEN - BLT(ysi)' (slide 9) in iFrozen's public Fortress team deck; we clean the name to 'BLT'. The deck was last edited in March 2026, after the December 2025 rework and before Y11S3. The slide's Kitchen is the 1F site with bombs in Kitchen and Cafe, which is our '1F Waiting Room / Cafeteria'. Slide note, paraphrased: with Kaid, electrify the hatches; with Bandit, electrify the Dining walls. From the slide: no ban boxes; the title slide's text names Brava and Flores, a leftover label seen in several of the team's decks, so treat it as unconfirmed. Legend: Fenrir with a bulletproof camera, Smoke with barbed wire, Wamai with an impact grenade, Castle with a proximity alarm, Kaid or Bandit with no gadget. 1F drawn: Kaid in Star with five reinforcements and head holes; Wamai in Mint with a wall and two filled squares on the hatches in Star and by Flu; Fenrir in Prep with four mine icons (two in dashed boxes), a camera facing south and a wall; Smoke east of Med with a starburst, a wall, head and prone holes and two wires; Castle south of Star with three panels, two alarms and head holes. 2F: two filled squares (the same hatches from above) and one Castle panel by the top of the Main stairs. What we changed/assumed: Kaid is drawn with five reinforcements and Wamai with three; the team shares them out. Wamai has no gadget set (an impact grenade isn't in his kit). Room names come from the deck's own TOP and GROUND callout slides (slides 2-3), matched to this slide's drawing; other guides call Command 'Commander's Office', Master Bed 'Master Bedroom', Horse 'Museum' and Meeting 'Briefing'. Uncertain: that the 2F squares are the same two hatches (they sit where the 2F Bathroom and Meeting hatches drop into Star and Flu). Season (Y11S3/Y11S3.1): Castle panels take 10 hits (stronger); Fenrir's gas is faster; Thermite's 220 charge makes standing behind the Dining walls lethal; Dokkaebi lost her EMP impacts, so electrified walls and hatches are harder to clear. None of these break the plan. From the source deck: No bans are drawn; drawn on 2F by the Bathroom too; drawn on 2F in Meeting too; No alternate on the slide; the slide draws them again on 2F by the Bathroom and in Meeting; The legend gives Wamai an impact grenade, which he can't carry, so no gadget is set.
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