
End Game: Nighthaven Labs Tank defense strat
Echo on site, two Mira windows on Assembly and Tank, Melusi Banshees the doors
1 · Pick your operator
Tap yours · ⊘ if bannedAnchor middle room, outside walls
Hold stairwell, basement hole, wires
Two Mira windows, then top of Exo
Roam 2F, four Pests, Servers hatch
Banshees on basement and 1F doors
2 · Your round
Tap your operator above. Your steps show up here.
Site: Tank / Assembly on Basement
3 · Team walls
0/7- north-west room holeSmoke

- holes by Tank-side MiraMira

- rotate by Assembly MiraMira

- Servers hatchMozzie

- kitchen-side holesMelusi

Operators in this plan
Based on 1 creator guide · Frozen (iFrozen)
What we changed: Pro version: 'BASEMENT - END GAME' (slide 11, in the deck's misc section) in iFrozen's public Nighthaven Labs team deck. The title box is red, unlike the others (meaning not stated). From the slide: attacker bans Ace and Thermite (blue box); an orange box flags Kaid, Bandit and Azami. Legend: Echo (alternate Goyo) with an impact grenade, Smoke with barbed wire, Mira with a Nitro Cell, Mozzie with a Nitro Cell (alternate Vigil), Melusi (alternate Fenrir) with a bulletproof camera. Basement: Echo in the middle room, two outside walls, wire on the Exo stairs; Smoke's hole with prone holes; two Mira windows with Nitro holes, head holes, prone holes and a rotate arrow; two Banshees. 1F: Smoke on the stairwell with two wires and the Fork-Control wall; Mira's badge at the top of the Exo stairs, a split oval in Control and a bulletproof camera in Mira's colour at the Games north door; Melusi on the kitchen side with two Banshees, a wall, a starburst and a split oval by the Exo hatch; Echo's wall by the Exo stairs; a Pest by the Storage window. 2F: Mozzie in Command Center with three Pests and the Servers hatch opened. What we changed/assumed: Mira can't carry a bulletproof camera, so we give that camera to Melusi's kit. Basement names are ours, matched to the blueprint: the oval-tank room in the west is Tank, the south-centre room under 1F Storage is Assembly, the south-west room under Garage is Animus, the east room with the stairs is Exo, the north-west room is at the foot of the stairwell under the Aqua stairs, and the middle room sits between them. Room names are ours: we matched the slide's line drawing to the official blueprint and to the callouts used in our other Nighthaven strats (west site room = Command Center, east site room with the angled server stack = Servers, Connector north-east of Servers, E-box east with the outside window, IT south with the outside breach wall, Rafters the double-height room over Garage). The two site-room names could be swapped. Uncertain: which way each Mira faces (we read the arrows as the viewing direction); a spare camera icon outside the map is ignored. Season: Echo's Yokai refills in 15 s (Y11S3); Vigil's SMG-12 was nerfed (Y11S3); Fenrir's gas is faster (Y11S3.1); Thermite (banned) does 220 since Y11S3.1. From the source deck: the slide flags Kaid, Bandit and Azami; No alternate on the slide; No alternate on the slide, and other slides flag Mira as a likely ban.
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